Date: Wed, 22 Feb 95 15:20 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1367] Re: Cubic v0.95 (was: An OS/2 Music player) On Tue, 21 Feb 95 14:19 EET, Ng Cheng Kiang wrote: >A new multi format player (supports XMs and MIDs in addition to the more >common MOD, S3M etc). Lovely graphics too. It's the largest player yet! Wow, 600k zipped! -- Chris Campbell - Port Hawkesbury, Nova Scotia "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Wed, 22 Feb 95 12:41 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1363] Re: Cubic v0.95 (was: An OS/2 Music player) >Cubic Player. What exactly is this? Is it written by the same bloke? Sadly enough, not. If that were true, it'd work on my GUS :-( Joost. ----------------- Date: Wed, 22 Feb 95 22:36 EET From: Schitzo Subject: [INERTIA-TALK:1376] Re: Cubic v0.95 (was: An OS/2 Music player) On Wed, 22 Feb 1995, Hussam Eassa wrote: > On Wed, 22 Feb 1995, Ng Cheng Kiang wrote: > > > On Wed, 22 Feb 95 06:57 EET, "Hussam Eassa" wrote: > > > > > > IMHO, even on a GUS, they (the MIDIs) don't sound quite as good as compared > > to them being played on PLAYMIDI or Windoze players. Wonder why. > > I think it is because CP is not interpreting all the MIDI commands > correctly and/or ignoring some of them. it's not just that ... the instruments don't sound the same as played through the native GUS playmidi. ----------------- Date: Wed, 22 Feb 95 17:47 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1369] Re: Cubic v0.95 (was: An OS/2 Music player) On Wed, 22 Feb 95 07:57 EET, "Cuthalion / Sliced Bread" wrote: > Inertia Player should support more random mod selection, a la > RandMod v2.0. (Shameless plug for a cute little util I wrote!) It picks > a mod at random from one or more wildcards, and/or a WEIGHTED list file. > (So you can make it pick your very-best-special-favourite s3m 4 times as > often as your pretty-good stm file. (It then passes the filename to the > player of your choice, such as Inertia Player. I regularly use the two > together (With a tiny batch file which just runs it over and over) in a > DOS window in the background. It's a good thing. (If you want RandMod, > write me! :) Can you send RandMod to me via UUEncoded mail to my address below? Thanks a million in advance! Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Wed, 22 Feb 95 17:48 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1370] Re: Cubic v0.95 (was: An OS/2 Music player) On Wed, 22 Feb 95 02:11 EET, "Joost Baaij" wrote: > > Changing to 220,1,1,7,5 made it work beautifully. The reverb > >doesn't work on my GUS though. :( > Time to dig up the old soundblaster pro cos cubic seems to work with > creative labs stuff...i'll try this one anyway, catchyalater Pity I don't have a SBPro. My first soundcard is a crappy 8-bit SB 1.5, which I sold and upgraded to a GUS. :) Maybe I should go purchase one of those used SBPros which are being sold quite cheaply over here. Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Thu, 23 Feb 95 00:02 EET From: "Jurassic Mark" Subject: [INERTIA-TALK:1378] Re: Cubic v0.95 (was: An OS/2 Music pla > Date: Wed, 22 Feb 95 07:48 EET > Reply-to: inertia-talk@oliver.sun.ac.za > From: "Chris Campbell" > To: Multiple recipients of list > Subject: [INERTIA-TALK:1358] Re: Cubic v0.95 (was: An OS/2 Music player) > On Mon, 20 Feb 95 07:38 EET, > Zyxt wrote: > > >> And of course the Wurfel just kicks royally =) > >Okay, what exactly does Wurfel mode do? It looked the same (or very > >similar) to the ALT-F10 screen. Hmmm...I'll have to go check it out more > >closely. > > I think it's only job is to look really cool =) It looks more like a cheap low-res POV-Ray animation to me... ----------------- Date: Thu, 23 Feb 95 01:36 EET From: "Cyber Edge / Syber Dreams" Subject: [INERTIA-TALK:1380] Re: An OS/2 Music player (Was somet > On Mon, 20 Feb 95 17:16 EET, > F. Viktor wrote: > > >CP doesn't support my GUS. Is there a newew version out now? > > Yes, haven't you read the last 20 messags? > > -- > Chris Campbell - Port Hawkesbury, Nova Scotia > "There's coffee in that nebula" - Janeway, ST Voyager > More like last 60. -- ..Paul..Kalupnieks.. ..kalupnie@fs2.ucc.on.ca.. .Cyber.Edge....Syber.Dreams. .........-1995-........... ----------------- Date: Thu, 23 Feb 95 01:27 EET From: Schitzo Subject: [INERTIA-TALK:1379] Re: An OS/2 Music player (Was something On Wed, 22 Feb 1995, DAVE MCCARTER wrote: > Hi, > I, um, don't have a GUS. Instead i have a pro audio spectrum 16. > is there a version of cp that supports it directly without me having to > go down to sound blaster emulation? > nope sorry ... it only supports sb/pro/16 and gus. at least that's what it said. ----------------- Date: Thu, 23 Feb 95 03:14 EET From: Paul Bijlsma Subject: [INERTIA-TALK:1381] Vordingborg (D.K.) Could anyone who lives in or near Vordingborg (Danmark) please contact me? ======================================= *** BIG BROTHER IS WATCHING YOU! *** ======================================= Paul "odessa" Bijlsma, ----------------- Date: Thu, 23 Feb 95 04:31 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1382] Re: Cubic (was: An OS/2 Music player) On Wed, 22 Feb 1995, Chris Campbell wrote: > Cuthalion / Sliced Bread wrote: > > I forgot I went through a disk cleanup recently. Down to 500 > >MODs, 175 .S3Ms, about 30 MTMs, 15 ULTs, and about 10 in various other > >formats. :) It's a lot of disk space, but well spent, IMHO. :) Also got > >20 XMs squirreled away in a separate diectory. :) (When Iplay supports > >them, I'll move 'em. :) > > I'm building up my collection all the time, if anyone can reccomend any > files I should get, go ahead =) I strongly recommend anything by Mellow-D (Jaakko Manninen.) His work tends to be excellent. ----------------- Date: Thu, 23 Feb 95 04:38 EET From: Cuthalion / Sliced Bread Subject: [INERTIA-TALK:1383] Re: Cubic v0.95 (was: An OS/2 Music player) > IMHO, even on a GUS, they (the MIDIs) don't sound quite as good as compared > to them being played on PLAYMIDI or Windoze players. Wonder why. I do agree I would assume that this is due to: Flakinesses in the loader, and: the fact that it only uses 16 channels. I think PlayMidi defaults to 22. :) > that games developers should add this support, which will let more FM card > users enjoy wavetable music. Furthermore, games don't really use the entire > 5.6MB or so of GUS patches, so they can come pre-packaged with only the > required ones, just like what some GUS-supported games do. Just my $0.02 > worth. If you have one or two games, this is fine, but if you have 8 or 9 such games installed, they will have a lot of overlapping patches. Also, this way its optional if the user wants to install the wave-tableish stuff. But if the game publisher is willing to take up the disk space to include their own patches, they are unlikely to use MIDI files and patches. .MOD/S3M/XM gives so much more flexability/control, and since you're already taking the CPU and disk space hit, there's no reason not to use them. (Also, I would imagine they're easier to code players of. :) ----------------- Date: Thu, 23 Feb 95 05:54 EET From: Schitzo Subject: [INERTIA-TALK:1384] Re: Cubic (was: An OS/2 Music player) On Wed, 22 Feb 1995, Cuthalion / Sliced Bread wrote: > > On Wed, 22 Feb 1995, Chris Campbell wrote: > > > Cuthalion / Sliced Bread wrote: > > > I forgot I went through a disk cleanup recently. Down to 500 > > >MODs, 175 .S3Ms, about 30 MTMs, 15 ULTs, and about 10 in various other > > >formats. :) It's a lot of disk space, but well spent, IMHO. :) Also got > > >20 XMs squirreled away in a separate diectory. :) (When Iplay supports > > >them, I'll move 'em. :) > > > > I'm building up my collection all the time, if anyone can reccomend any > > files I should get, go ahead =) > > I strongly recommend anything by Mellow-D (Jaakko Manninen.) His > work tends to be excellent. and where might we find he's stuff? ftpsites and directories of course! ----------------- Date: Thu, 23 Feb 95 06:38 EET From: "Jesse Ozog " Subject: [INERTIA-TALK:1385] Re: Cubic v0.95 (was: An OS/2 Music player) On Wed, 22 Feb 1995, Ng Cheng Kiang wrote: > On Wed, 22 Feb 95 06:57 EET, "Hussam Eassa" wrote: > > you get a hit in CPU utilization since the GF1 isn't there to offload the > > CPU. We can only hope that the game coders take notice of this and provide > > the appropriate support. I take my hat off to the CP guys for this very good > > innovation. > > users enjoy wavetable music. Furthermore, games don't really use the entire > 5.6MB or so of GUS patches, so they can come pre-packaged with only the > required ones, just like what some GUS-supported games do. Just my $0.02 > worth. > I don't see why more games are not programmed to use mod files (like StarCon II). I think that DOOM and the other mid using gmaes would have been a hell of a lot better off using mods that way, and insted of plopping in some MID files, just use one of your fav mod files or the sort. But that is just my ears, I prefer the mod/s3m/xm/ult format over the mid sound. Wouldn't it also be easier to program? Jesse Ozog ozog@suntan.eng.usf.edu ------------------------------------------------------------------------------- | I don't want to sit idly by ------------ I'm planning a big surprise | | I am gonna fight for what I want to be - I won't make the same mistakes | | Because I know how much that wastes ---- Function is the key | | In the Waiting Room. | ------------------------------------------------------------------------------- ----------------- Date: Thu, 23 Feb 95 07:27 EET From: Zyxt Subject: [INERTIA-TALK:1386] Re: Cubic v0.95 (was: An OS/2 Music player) On Thu, 23 Feb 1995, Jesse Ozog wrote: > > > I don't see why more games are not programmed to use mod files (like > StarCon II). I think that DOOM and the other mid using gmaes would have > been a hell of a lot better off using mods that way, and insted of > plopping in some MID files, just use one of your fav mod files or the sort. > But that is just my ears, I prefer the mod/s3m/xm/ult format over the mid > sound. Wouldn't it also be easier to program? > It could possibly be because a MOD uses so much CPU time (except with soundcards like the GUS or AWE32). Since the game is so CPU intensive already, adding in the MOD routines would slow it down considerably on machines where it was already pushing it. Whereas, a MIDI song takes about the same CPU time on any sound device (which I think is similiar to the CPU time used by a MOD with a GUS or AWE32 or whatever). Anyway, just a thought. ______________________________________________________________________________ \|/ Joe - - >>--- o O ----> Dude, that ruled...next time, jreiter@oboe.calpoly.edu | use the door. http://www.calpoly.edu/~jreiter --- ----------------- Date: Thu, 23 Feb 95 07:28 EET From: zach.heitling@cde.com (ZACH HEITLING) Subject: [INERTIA-TALK:1387] Re: Cubic v0.95 (was: An OS/2 Where is the best FTP site to grab this bad boy? Thanx! Zach ----------------- Date: Thu, 23 Feb 95 08:30 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1388] Re: Cubic v0.95 (was: An OS/2 Music player) In message you write: >On Thu, 23 Feb 1995, Jesse Ozog wrote: > >> > >> I don't see why more games are not programmed to use mod files (like >> StarCon II). I think that DOOM and the other mid using gmaes would have >> been a hell of a lot better off using mods that way, and insted of >> plopping in some MID files, just use one of your fav mod files or the sort. >> But that is just my ears, I prefer the mod/s3m/xm/ult format over the mid >> sound. Wouldn't it also be easier to program? >> > >It could possibly be because a MOD uses so much CPU time (except with >soundcards like the GUS or AWE32). Since the game is so CPU intensive >already, adding in the MOD routines would slow it down considerably on >machines where it was already pushing it. Whereas, a MIDI song takes >about the same CPU time on any sound device (which I think is similiar to >the CPU time used by a MOD with a GUS or AWE32 or whatever). > Anyway, just a thought. That's exactly correct. >______________________________________________________________________________ > \|/ > Joe - - > >>--- o O ----> Dude, that ruled...next time, >jreiter@oboe.calpoly.edu | use the door. >http://www.calpoly.edu/~jreiter --- Jensi ----------------- Date: Thu, 23 Feb 95 14:04 EET From: "F. Viktor" Subject: [INERTIA-TALK:1389] High IRQ > > > > CP doesn't support my GUS. Is there a newew version out now? > > > Which GUS rev are you using? It works fine on my GUS 3.4 if I use an 8-bit > > > DMA channel, but not when I use a 16-bit channel. I am using a 486DX-33/4MB > > > RAM with OPTi Chipset. (My GUS works fine in 16-bit DMA using other > > > programs, like Iplay. :-) ). > > I have a MAX 1.8. And I use a 16bit DMA. I didn't try CP yet, i just > > downloaded yesterday. > > I see. Well, enjoy it. :) Just found that 16-bit DMA works, but not an IRQ > greater than 7 'coz of the DOS4GW. Tried replacing with PMode but that > renders it unworkable - it just cold booted my system. :( > > Regards > -- > +-------------------------------------------+ > | Ng Cheng Kiang Fidonet: 6:600/230.10 | > | Internet: ngck%attobyte@lugs.po.my | > +-------------------------------------------+ So I tried it. I couldn't sleep till 03:00 AM, but I haven't discovered all the functions yet. I tried to use an IRQ greater than 7, but it didn't work, so I tried DOS4GW v1.97 but it still didn't work. I have a MAX and it's ok with autodetect. I think somebody asked for the info. Viktor / \ / / "Life is short - drive fast !!" \\\' , / // \\\//, _/ //, + + \_-//' / //<, + + + + + + + + + + + + + + + + + + + + + + + + + + \ /// > \\\`__/_ Viktor F. + + /,)-^>> _\` \\\ --------- + + (/ \\ //\\ viktor@evt.bme.hu + + // _//\\\\ Technical University of Budapest + +========((`=((====================================================+ -----BEGIN PGP PUBLIC KEY BLOCK----- Version: 2.3 mQBNAi8bWAMAAAECAN0uGia63LTIdT7LpeLvDMVFrj6NaUzlCbf8pF95VgR+OqT9 0DWhGDWduFjFCi3/a48j3H6Iq7YIKYZsdvGNit0ABRG0HVZpa3RvciBGLiA8dmlr dG9yQGV2dC5ibWUuaHU+ =KeXT -----END PGP PUBLIC KEY BLOCK----- ----------------- Date: Thu, 23 Feb 95 15:15 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1390] Re: Cubic v0.95 (was: An OS/2 Music player) On Wed, 22 Feb 95 15:21 EET, "Chris Campbell" wrote: > >A new multi format player (supports XMs and MIDs in addition to the more > >common MOD, S3M etc). Lovely graphics too. > It's the largest player yet! Wow, 600k zipped! That's the only downside of it, but heck, its cool. :) I especially like the 132 column mode, the wurfel and the frequency analyser. Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Thu, 23 Feb 95 15:59 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1393] Re: Cubic v0.95 (was: An OS/2 Music player) On Thu, 23 Feb 95 06:38 EET, "Jesse Ozog" wrote: > > users enjoy wavetable music. Furthermore, games don't really use the entire > > 5.6MB or so of GUS patches, so they can come pre-packaged with only the > > required ones, just like what some GUS-supported games do. Just my $0.02 > > worth. > I don't see why more games are not programmed to use mod files (like > StarCon II). I think that DOOM and the other mid using gmaes would have > been a hell of a lot better off using mods that way, and insted of > plopping in some MID files, just use one of your fav mod files or the sort. > But that is just my ears, I prefer the mod/s3m/xm/ult format over the mid > sound. Wouldn't it also be easier to program? There're pros and cons. Using MOD-type files will mean that those people with only a MIDI-capable card like a SCC-1 won't be able to enjoy the game. Even if such people have a digital playback card like a SB, I think they'll prefer MIDs played on their SCC than MODs on their SB. :) So, having instrument patches and then using them for SB-type cards like what CP has done will be a good alternative. Just my $0.02 worth. Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Thu, 23 Feb 95 16:01 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1394] Re: Cubic v0.95 (was: An OS/2 Music player) On Thu, 23 Feb 95 04:39 EET, "Cuthalion / Sliced Bread" wrote: > > IMHO, even on a GUS, they (the MIDIs) don't sound quite as good as compared > > to them being played on PLAYMIDI or Windoze players. Wonder why. I do agree > I would assume that this is due to: Flakinesses in the loader, > and: the fact that it only uses 16 channels. I think PlayMidi defaults > to 22. :) Ah...so that's why. Oh well, v1.x might be much better. :) > > that games developers should add this support, which will let more FM card > > users enjoy wavetable music. Furthermore, games don't really use the entire > > 5.6MB or so of GUS patches, so they can come pre-packaged with only the > > required ones, just like what some GUS-supported games do. Just my $0.02 > > worth. > If you have one or two games, this is fine, but if you have 8 or > 9 such games installed, they will have a lot of overlapping patches. > Also, this way its optional if the user wants to install the > wave-tableish stuff. But if the game publisher is willing to take up the > disk space to include their own patches, they are unlikely to use MIDI > files and patches. .MOD/S3M/XM gives so much more flexability/control, > and since you're already taking the CPU and disk space hit, there's no > reason not to use them. (Also, I would imagine they're easier to code > players of. :) True, but using patches is a more innovative idea. :) Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Thu, 23 Feb 95 21:34 EET From: "Jesse Ozog " Subject: [INERTIA-TALK:1396] Re: High IRQ On Thu, 23 Feb 1995, F. Viktor wrote: > > > > > CP doesn't support my GUS. Is there a newew version out now? > > > > Which GUS rev are you using? It works fine on my GUS 3.4 if I use an 8-bit > > > > DMA channel, but not when I use a 16-bit channel. I am using a 486DX-33/4MB > > > > RAM with OPTi Chipset. (My GUS works fine in 16-bit DMA using other > > > > programs, like Iplay. :-) ). > > > I have a MAX 1.8. And I use a 16bit DMA. I didn't try CP yet, i just > > > downloaded yesterday. > > I remember reading somewhere in the GUS digest about OPTi chipsets. If i can correctly recall (worth a shot), there were two places that the OPTi Chips were made, (can't recall the names), one of the places products worked fine (DMA ok),but the other manufactuer's chipset's had problems with 16-bit DMA under some circumstances. I use an OPTi chipset with my GUS MAX v1.8 and all is good. I would recommend searching the older GUS Archieves for the info (about a month ago), or post to the digest.. Jesse Ozog ozog@suntan.eng.usf.edu ------------------------------------------------------------------------------- | I don't want to sit idly by ------------ I'm planning a big surprise | | I am gonna fight for what I want to be - I won't make the same mistakes | | Because I know how much that wastes ---- Function is the key | | In the Waiting Room. | ------------------------------------------------------------------------------- ----------------- Date: Thu, 23 Feb 95 17:55 EET From: "Cyber Edge / Syber Dreams" Subject: [INERTIA-TALK:1395] Re: Cubic v0.95 (was: An OS/2 > Where is the best FTP site to grab this bad boy? > > Thanx! > > Zach > Hornet -- ..Paul..Kalupnieks.. ..kalupnie@fs2.ucc.on.ca.. .Cyber.Edge....Syber.Dreams. .........-1995-........... ----------------- Date: Thu, 23 Feb 95 15:17 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1391] Re: Cubic v0.95 (was: An OS/2 Music player) On Wed, 22 Feb 95 19:08 EET, "Hussam Eassa" wrote: > > IMHO, even on a GUS, they (the MIDIs) don't sound quite as good as compared > > to them being played on PLAYMIDI or Windoze players. Wonder why. > I think it is because CP is not interpreting all the MIDI commands > correctly and/or ignoring some of them. Probably so, but is a good effort anyway. :) Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Thu, 23 Feb 95 15:18 EET From: Hussam Eassa Subject: [INERTIA-TALK:1392] Re: Cubic v0.95 (was: An OS/2 Music player) On Thu, 23 Feb 1995, Jesse Ozog wrote: > > users enjoy wavetable music. Furthermore, games don't really use the entire > > 5.6MB or so of GUS patches, so they can come pre-packaged with only the > > required ones, just like what some GUS-supported games do. Just my $0.02 > > worth. > > > I don't see why more games are not programmed to use mod files (like > StarCon II). I think that DOOM and the other mid using gmaes would have > been a hell of a lot better off using mods that way, and insted of > plopping in some MID files, just use one of your fav mod files or the sort. > But that is just my ears, I prefer the mod/s3m/xm/ult format over the mid > sound. Wouldn't it also be easier to program? Could it be because MIDI files are a lot smaller as well as less demanding of CPU power? -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Fri, 24 Feb 95 15:02 EET From: Hussam Eassa Subject: [INERTIA-TALK:1415] Re: Cubic v0.95 (was: An OS/2 Music player) On Fri, 24 Feb 1995, Chris Campbell wrote: > On Thu, 23 Feb 95 15:18 EET, > Hussam Eassa wrote: > > >Could it be because MIDI files are a lot smaller as well as less > >demanding of CPU power? > > They are smaller, but if you have a GUS like most people, it dosen't take > up much CPU time. Chris, most people don't have a GUS they have a Sound Blaster or compatible so CPU load is an issue. -- ======================== Sam eassa@earth.execpc.com ======================== ----------------- Date: Fri, 24 Feb 95 16:32 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1419] Re: Cubic v0.95 (was: An OS/2 Music player) On Fri, 24 Feb 95 02:40 EET, "Chris Campbell" wrote: > >IMHO, even on a GUS, they (the MIDIs) don't sound quite as good as compared > >to them being played on PLAYMIDI or Windoze players. Wonder why. I do agree > I think it's because CP is still in beta and they still have some bugs to > work out with the MIDI support. I agree. Nevertheless, its commendable. Its the first such multi-format player I've tried which does that. :) Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Fri, 24 Feb 95 16:34 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1420] Re: High IRQ On Thu, 23 Feb 95 14:05 EET, "F. Viktor" wrote: > > I see. Well, enjoy it. :) Just found that 16-bit DMA works, but not an IRQ > > greater than 7 'coz of the DOS4GW. Tried replacing with PMode but that > > renders it unworkable - it just cold booted my system. :( > > So I tried it. I couldn't sleep till 03:00 AM, but I haven't discovered > all the functions yet. I tried to use an IRQ greater than 7, but > it didn't work, so I tried DOS4GW v1.97 but it still didn't work. > I have a MAX and it's ok with autodetect. I think somebody asked > for the info. Well, someone here confirmed that IRQ greater than 7 won't work with that DOS4GW. Somehow, the commandline options to set the IRQ don't work for me (still hangs when loading the module), so I've to use a 4DOS alias to run ULTRINIT, then CP. > / > \ / / "Life is short - drive fast !!" > \\\' , / // > \\\//, _/ //, > + + \_-//' / //<, + + + + + + + + + + + + + + + + + + + + + + + + + > + \ /// + / >> \\\`__/_ Viktor F. + > + /,)-^>> _\` \\\ --------- + > + (/ \\ //\\ viktor@evt.bme.hu + > + // _//\\\\ Technical University of Budapest + > +========((`=((====================================================+ Nice sig! :) -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Fri, 24 Feb 95 16:36 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1421] Re: An OS/2 Music player (Was somet On Fri, 24 Feb 95 02:41 EET, "Chris Campbell" wrote: > >I have a MAX 1.8. And I use a 16bit DMA. I didn't try CP yet, i just > >downloaded yesterday. > What do I do to use a 16bit DMA channel? Right now I'm on channel 1. SET ULTRASND=220,7,6,7,5 ^ ^ Set these 2 figures to a value > 4. Then run ULTRINIT. Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Fri, 24 Feb 95 16:40 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1423] Re: Cubic v0.95 (was: An OS/2 Music player) On Fri, 24 Feb 95 02:50 EET, "Chris Campbell" wrote: > >That's the only downside of it, but heck, its cool. :) I especially like > >the 132 column mode, the wurfel and the frequency analyser. > I don't have a math co-prosessor yet but I will soon! How do you get to > 132 column mode? Alt-F10 or x while the module is playing, or use the commandline option -wz6 or -wz7. The only place where you need the match co-pro is the graphical spectrum analyser. ;) Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Fri, 24 Feb 95 16:38 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1422] Re: High IRQ On Thu, 23 Feb 95 21:34 EET, "Jesse Ozog" wrote: > > > > I have a MAX 1.8. And I use a 16bit DMA. I didn't try CP yet, i just > > > > downloaded yesterday. > I remember reading somewhere in the GUS digest about OPTi chipsets. > If i can correctly recall (worth a shot), there were two places that the > OPTi Chips were made, (can't recall the names), one of the places > products worked fine (DMA ok),but the other manufactuer's chipset's had > problems with 16-bit DMA under some circumstances. I use an OPTi chipset > with my GUS MAX v1.8 and all is good. I would recommend searching the > older GUS Archieves for the info (about a month ago), or post to the > digest.. Lucky for me, my 1993 OPTi chipset works with 16-bit DMA. I was so relieved when my GUS worked with 16-bit DMA on my motherboard when I first installed it. :) Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Fri, 24 Feb 95 22:43 EET From: "Jens Puchert" Subject: [INERTIA-TALK:1424] Re: An OS/2 Music player (Was somet In message you write : >Hey, all this talk about mod players and dos and multi-tasking and stuff, >I decided to try something out. I loaded Iplay and made it start playing >a mod through my GUS. Then I shelled to dos, everything was still >running fine (of course). Then I loaded DMP-32 and made it play a >different mod through my soundblaster (while shelled to dos from Iplay). >It started playing fine. So now both mods were playing just fine through >two different soundcards at the same time. I then shelled to dos from >dmp32 and just messed around for a bit (copying files, zipping junk, >whatever). Everything worked fine. > This struck me as odd. DOS can't multitask, yet it must have been >doing something similar, right? How does this work? Just thought I'd >toss this into the mix and see if anyone else has tried it. It's called TSR. Not the same thing as multitasking. >______________________________________________________________________________ > \|/ > Joe - - > >>--- o O ----> Dude, that ruled...next time, >jreiter@oboe.calpoly.edu | use the door. >http://www.calpoly.edu/~jreiter --- Jensi ----------------- Date: Sat, 25 Feb 95 00:00 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1426] Re: Cubic v0.95 (was: An OS/2 Music player) > How do you get to132 column mode? Alt-Z Z or something along that way... Joost. ----------------- Date: Sat, 25 Feb 95 00:01 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1427] Re: Cubic v0.95 (was: An OS/2 Music player) >The newest version of Cubic Player supports the GUS! Yeah well, not on irq 11. But now that i know, it works like a charm on irq5. :-) Joost. ----------------- Date: Sat, 25 Feb 95 04:57 EET From: ammirata@conicit.ve (Sergio M. Ammirata (IVIC)) Subject: [INERTIA-TALK:1429] Re: Cubic v0.95 (was: An OS/2 Music player) Ng Cheng Kiang Escribe : : :On Fri, 24 Feb 95 02:50 EET, "Chris Campbell" wrote: : :> >That's the only downside of it, but heck, its cool. :) I especially like :> >the 132 column mode, the wurfel and the frequency analyser. :> I don't have a math co-prosessor yet but I will soon! How do you get to :> 132 column mode? : :Alt-F10 or x while the module is playing, or use the commandline option :-wz6 or -wz7. The only place where you need the match co-pro is the :graphical spectrum analyser. ;) : I have a Trident 9000 SVGA card and I'm using his VESA driver, but I can't get the 132 column mode and the 30 lines mode. Some suggestions? luigino_bracci@ssebbs.uunet.ve ----------------- Date: Sat, 25 Feb 95 00:02 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1428] Re: An OS/2 Music player (Was somet >What do I do to use a 16bit DMA channel? Right now I'm on channel 1. DMA's > 3 are 16-bit. So DMA5 is 16-bit. Life can be so simple. ----------------- Date: Sat, 25 Feb 95 06:17 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1430] Re: Cubic v0.95 (was: An OS/2 Music pla On Fri, 24 Feb 95 05:53 EET, Jurassic Mark wrote: > Like I said, looks like a cheap low-rew POV-Ray animation. That >takes most of the 600K. Not the player itself so the size of the ZIP >is irrelevant. It must be real-time! It takes 5 seconds to load! -- Chris Campbell - Port Hawkesbury, Nova Scotia / Canada "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Sat, 25 Feb 95 06:18 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1431] Re: Cubic v0.95 (was: An OS/2 Music player) On Fri, 24 Feb 95 07:58 EET, Jens Puchert wrote: >>They are smaller, but if you have a GUS like most people, it dosen't take > ^^^^^^^^^^^^^^^^^^^^^^^^^^^ >Oh, oh, reality check: ...anybody home, MacFly? Come again? I'd say at least 60% of the people on this list have a GUS. -- Chris Campbell - Port Hawkesbury, Nova Scotia / Canada "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Sat, 25 Feb 95 06:30 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1433] Re: Cubic v0.95 (was: An OS/2 Music player) On Fri, 24 Feb 95 15:02 EET, Hussam Eassa wrote: >Chris, most people don't have a GUS they have a Sound Blaster or >compatible so CPU load is an issue. I'd say the MAJORITY of people on this list have a GUS! -- Chris Campbell - Port Hawkesbury, Nova Scotia / Canada "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Sat, 25 Feb 95 06:37 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1435] Re: Cubic v0.95 (was: An OS/2 Music player) On Fri, 24 Feb 95 16:32 EET, Ng Cheng Kiang wrote: >I agree. Nevertheless, its commendable. Its the first such multi-format >player I've tried which does that. :) And the first player to play MIDIs decentally on a Sound Bastard if you ave the patches! Good for the people who haven't gotten a GUS yet. -- Chris Campbell - Port Hawkesbury, Nova Scotia / Canada "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Sat, 25 Feb 95 06:45 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1436] Re: Cubic v0.95 (was: An OS/2 Music player) On Fri, 24 Feb 95 16:40 EET, Ng Cheng Kiang wrote: >Alt-F10 or x while the module is playing, or use the commandline option >-wz6 or -wz7. The only place where you need the match co-pro is the >graphical spectrum analyser. ;) I know but it's worth it! I'm going to get a used DX2-66 chip for $95US. So soon I will be crusing the net with: 8MB RAM 486DX2-66 CPU At the cost of about $225 Canadian (taking into the account the money back from selling my used 486-33 CPU) So look around! If you are thinking of upgrading your system there are some great deals right here on the 'net! 486-SX/33 -> 486-DX2/66 4MB RAM -> 8MB RAM all for under $225 Canadian is quite a deal, I was surprised myself. -- Chris Campbell - Port Hawkesbury, Nova Scotia / Canada "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Fri, 24 Feb 95 23:59 EET From: outlandm@netland.nl (Joost Baaij) Subject: [INERTIA-TALK:1425] Re: Cubic v0.95 (was: An OS/2 Music pl > It does support the GUS, but it doesn't seem to work on some >systems. Might be because of DOS4GW. I know what it'll ignore IRQs >higher than 7. To isolate the source of the problem is not our job >unless you're a CP beta-tester. This is the Intertia Player's list >and CP beta-testing should be discussed elsewhere. Oooohh don't get upset now... wouldn't it be absolutely cool if all these great advantages were added to inertia 1.3 ??? Joost. ----------------- Date: Sat, 25 Feb 95 07:36 EET From: "Jurassic Mark" Subject: [INERTIA-TALK:1437] Re: High IRQ > Date: Fri, 24 Feb 95 16:34 EET > Reply-to: inertia-talk@oliver.sun.ac.za > From: "Ng Cheng Kiang" > To: Multiple recipients of list > Subject: [INERTIA-TALK:1420] Re: High IRQ > On Thu, 23 Feb 95 14:05 EET, "F. Viktor" wrote: > Somehow, the commandline options to set the IRQ don't work for me > (still hangs when loading the module), so I've to use a 4DOS alias to run > ULTRINIT, then CP. ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Don't you love this little piece of paradise? :) ----------------- Date: Sat, 25 Feb 95 06:19 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1432] Re: Cubic v0.95 (was: An OS/2 Music pl On Fri, 24 Feb 95 15:19 EET, Jurassic Mark wrote: > It does support the GUS, but it doesn't seem to work on some >systems. Might be because of DOS4GW. I know what it'll ignore IRQs >higher than 7. To isolate the source of the problem is not our job Hmm, worked fine for me, I hope they fix the problem, it's a great player. >unless you're a CP beta-tester. This is the Intertia Player's list >and CP beta-testing should be discussed elsewhere. I look at this list as a place to discuss the tracker player scene in general, this would be pretty dead if we only talked about the once every 8 months releasing IPLAY wouldn't it? -- Chris Campbell - Port Hawkesbury, Nova Scotia / Canada "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Sat, 25 Feb 95 06:31 EET From: "Chris Campbell" Subject: [INERTIA-TALK:1434] Re: An OS/2 Music player (Was somet On Fri, 24 Feb 95 16:36 EET, Ng Cheng Kiang wrote: >> What do I do to use a 16bit DMA channel? Right now I'm on channel 1. >SET ULTRASND=220,7,6,7,5 > ^ ^ > Set these 2 figures to a value > 4. >Then run ULTRINIT. Can you notice the speed increase? -- Chris Campbell - Port Hawkesbury, Nova Scotia / Canada "There's coffee in that nebula" - Janeway, ST Voyager ----------------- Date: Sat, 25 Feb 95 17:28 EET From: neil.gardner@stonebow.otago.ac.nz (Neil Gardner) Subject: [INERTIA-TALK:1440] Re: Cubic v0.95 (was: An OS/2 Music player) >>Could it be because MIDI files are a lot smaller as well as less >>demanding of CPU power? > >They are smaller, but if you have a GUS like most people, it dosen't take ====================================== >up much CPU time. Hahaha, very good troll, I'm sure some people will even take you seriously :-) Most people - what a hoot, You must be _great_ at parties :-) Cheers, tongue firmly planted in Cheek :-) Jordie LaForge "Impossible!..... wait.. maybe not!" neil.gardner@stonebow.otago.ac.nz brentlab@rivendell.otago.ac.nz no carrier ----------------- Date: Sat, 25 Feb 95 17:27 EET From: DAVE MCCARTER <50VE3GSO@qstar.fanshawec.on.ca> Subject: [INERTIA-TALK:1439] Re: Cubic v0.95 (was: An OS/2 Music player) Hi, And where might those of use using a Sound Blaster (until cp supports the pas-16) find the patches? We aren't all rich enough to have two sound cards in our machines. _______________________ Jamie McCarter 50ve3gso@qstar.fanshawec.on.ca Live long and Render ----------------- Date: Sat, 25 Feb 95 17:34 EET From: Andrew Ferrier Subject: [INERTIA-TALK:1441] (none) I am a 'newbie' to both the net and inertia-talk. I have a couple of quick questions which anyone can feel free to answer. 1. If I join inertia-list, will I be inundated with massive binary files? 2. Has the inertia MOD editor come out yet? Thanks in advance to anyone who answers these. -- Andrew J Ferrier Address: Andrew Ferrier, 32 Wharfenden Way, Frimley Green, Camberley, Surrey, GU16 6PJ. ENGLAND Tel: (01252) 837814 Email: andrewf@searchme.demon.co.uk ----------------- Date: Sat, 25 Feb 95 18:33 EET From: Lewis A J Subject: [INERTIA-TALK:1442] GUS.... Never Seen one.... But I've heard one... I wasn't especially impressed, and I'll stick to my AWE... But why are we hearing all this stuff about 'most people have a gus' and 'for those poor sod's who don't have a gus yet' I'm afraid that I dont have a gus, I don't want one and I don't feel like a poor sod from where I'm sitting! Also, of all the people I know only 1 has a GUS, and they have no end of trouble with it... DMA IRQ and all that stuff... We have a standard.. Why not use/expand on it, rather than going back to the dark ages of completely nonstandard hardware taking a market share and meaning that any one person can only use a percentage of the software! Byeee all de James... ----------------- Date: Sat, 25 Feb 95 19:00 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1444] Re: Cubic v0.95 (was: An OS/2 Music player) On Sat, 25 Feb 95 04:58 EET, "Sergio M. Ammirata IVIC" wrote: > :Alt-F10 or x while the module is playing, or use the commandline option > :-wz6 or -wz7. The only place where you need the match co-pro is the > :graphical spectrum analyser. ;) > I have a Trident 9000 SVGA card and I'm using his VESA driver, but I can't > get the 132 column mode and the 30 lines mode. Some suggestions? I am not sure if CP uses VESA modes, but assuming it does, you might want to try running Univbe. Haven't tried, but it might work. Just a suggestion. :) Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Sat, 25 Feb 95 19:02 EET From: "Ng Cheng Kiang" Subject: [INERTIA-TALK:1445] Re: Cubic v0.95 (was: An OS/2 Music player) On Sat, 25 Feb 95 06:37 EET, "Chris Campbell" wrote: > >I agree. Nevertheless, its commendable. Its the first such multi-format > >player I've tried which does that. :) > And the first player to play MIDIs decentally on a Sound Bastard if you > ave the patches! Good for the people who haven't gotten a GUS yet. Finally, a cheap way to play wavetable quality MIDI files on a FM soundcard. :) Regards -- +-------------------------------------------+ | Ng Cheng Kiang Fidonet: 6:600/230.10 | | Internet: ngck%attobyte@lugs.po.my | +-------------------------------------------+ ----------------- Date: Sat, 25 Feb 95 19:23 EET From: Schitzo Subject: [INERTIA-TALK:1447] Re: Cubic v0.95 (was: An OS/2 Music player) On Sat, 25 Feb 1995, DAVE MCCARTER wrote: > Hi, > And where might those of use using a Sound Blaster (until cp supports > the pas-16) find the patches? We aren't all rich enough to have two sound > cards in our machines. any gravis ultrasound support ftpsite will have the patches. the files you are currently looking for are gus359*.zip (where * is from a-f, 6 files) here's a list of the sites: ------------------------------------------------------------------------------ | FTP Sites Archive Directories | --------- ------------------- Main N.American Site: archive.orst.edu pub/packages/gravis | wuarchive.wustl.edu systems/ibmpc/ultrasound Main Asian Site: nctuccca.edu.tw PC/ultrasound Main European Site: src.doc.ic.ac.uk computing/audio/ultrasound Main Australian Site: ftp.mpx.com.au /ultrasound/general | /ultrasound/submit Submissions: archive.epas.utoronto.ca pub/pc/ultrasound/submit Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound Mirrors: garbo.uwasa.fi mirror/ultrasound | Gopher Sites Menu directory | ------------ -------------- Main Site: src.doc.ic.ac.uk computing/audio/ultrasound | World Wide Webb Page (WWW) | -------------------------- Main Site: http://www.cs.utah.edu/people/ugrad/debry/.public_html/gus.html Main European Site: http://src.doc.ic.ac.uk/computing/audio/ultrasound/ Main Australian Site: http://ftp.mpx.com.au/archive/ultrasound/general/ | http://ftp.mpx.com.au/archive/ultrasound/submit/ | http://ftp.mpx.com.au/gravis.html MailServer For Archive Access: Email to | Email to | New Submit Files Mailing List: Email to ================================================================================ -----------------